For those of you who enjoy the Total War series, you really must check out Empire: Total War ASAP! The game finally brings realistic naval battles to the RTS genre, and of course the land battles are still in the game along with the ... Continue Reading
Description "Unit Phasing" Allows a unit so enhanced to shift it's molecules around into extra spatial dimensions becoming translucent and semi-ethereal, almost completely non corporeal.
The advantage to this is that a unit so enhanced can avoid a percentage direct fire weapons by allowing them to pass thru it harmlessly! While protected from directfire projectiles, a Phased unit is still ve...
And should you have any ForAll mods, feel free to send them in for all to enjoy!
RTSC Dawn of Fantasy Beta Contest: July 22nd, 2009 Dawn of Fantasy Home July 23, 2009, 09:28:19 AM by Darvin
So, the Dawn of Fantasy Beta is fast approaching, and I'm sure there are plenty of you here at RTSC who want your opportunity to get in on it. Courtesy of those fine folks at Reverie, we have several beta keys to give away, and you'll have the opportunity to win one of them!
So, how can you enter? Head down to our forums and post a short writeup in this thread describing why you are anticipating Dawn of Fantasy. Not a member yet? Just take a moment to register with us and you're good to go!
I'm looking forward to seeing your submissions on the forums!
Supreme Commander has been by far the most popular RTS games here at RTSC, and we've known for a while that Supreme Commander 2 was going to be coming soon. Well with E3 2009 over details on SupCom2 are starting to trickle out. Check out the following links to see what SupCom2 is all about!
Navigate the maze of phase lanes carefully, because enemies await at every turn. Only the most cunning will survive this treacherous system.
***Works only with version 1.12 or above***
Place file in this directory: Vista: C:\\Users\\User\\AppData\\Local\\Ironclad Games\\Sins of a Solar Empire XP: C:\\Documents and Settings\\All Users\\Ap...
Eight small colonies exist within this fringe sector. No one system has sufficient resources to fund a significant war effort, so you will need to stake a claim across multiple star systems before your rivals do.
Rivalry between these two entwined star systems cannot be delayed much longer. Soon enough, war will break out.
***Works only with version 1.12 or above***
Place file in this directory: Vista: C:\\Users\\User\\AppData\\Local\\Ironclad Games\\Sins of a Solar Empire XP: C:\\Documents and Settings\\All Users\\Application Data\\Ironclad Game...
A hundred years ago, Admiral Lumaran employed cataclysmic class warheads to annihilate all life throughout this system and purge the pirates who controlled it. He later learned his family was held hostage in the system.
***Works only with version 1.12 or above***
Place file in this directory: Vista: C:\Users\User\AppData\Local\Ironclad Game...
And should you have any SSE maps, feel free to send them in for all to enjoy!
StarCraft II Q&A - Batch 52: Map Maker Series June 21, 2009, 03:44:35 PM by Clord
1. Does it still use the JASS language, or perhaps an upgraded version of JASS? StarCraft II uses an entirely new scripting language, which we’ve called Galaxy. This language is very similar to C, and anyone familiar with programming in C will have no trouble picking it up.
2. Is the language event-driven or object-oriented? The language itself is not object-oriented, although most of the native functionality is based around operating on game objects.
3. In comparison to the Warcraft III Editor, how much more, if any, can the GUI of the game be edited (it was extremely limited in Warcraft III)? The in-game UI layout is externalized in data files to a large extent, however there is no editor support for working with these files. So it will be possible to customize the game UI, it just won't be a user-friendly process.
4. Are there new noteworthy functionalities in the Starcraft II Editor, or will the new editor just have general improvements? I can’t think of a single editor feature from WarCraft III, large or small, which has not been improved in at least some way for StarCraft II.
5. Will the ability to communicate among triggers, for instance via actions or conditions, be improved in the new language? One significant new feature of the Trigger Editor is support for custom function definitions, including actions and conditions. This means you can create your own actions that are built up from other actions (or custom script code), then use those in triggers just as you would any other action.
6. How does "Hero" support differ from the Warcraft III Editor? Or is it practically identical? We’ve been working hard to create a hero system that is even more flexible than WarCraft III’s. For example, map makers will have the ability to define any number of custom attributes that modify a hero based on its level.
7. Will there be a public API for the programming language? As with WarCraft III, there is a large set of “native” functions representing game functionality that can be accessed through scripts. If this is what you mean by “public API”, then yes.
8. Will there be improvements on the "Garbage Collector" for the new language? For example, in JASS all local variables need to be set to null at the end of their use, and certain data-types need to be removed from the game (such as Locations) at the end of their use to avoid memory leaks. Galaxy features a robust garbage collection system for all native types, which is a huge improvement over WarCraft III (which technically did not have a garbage collection system at all). The script memory leak issues from WarCraft III will be a thing of the past.
Author: Versions: 7.81, 7.8, 7.7, 7.6, 7.5, 7.42, 7.41, 7.4, 7.32, 7.31, 7.3 by Kamulec Here is lots of authors of older versions. Author of the first based it on Europe Risk. My version 7.3 is based on version 7.2 by Spontanus & Risk_FTW.
Middle Earth Risk 7.81 is the newest official version. - server split does not happen any more (Maszru...
And should you have any WC3 maps, feel free to send them in for all to enjoy!
Map Lost Island 9, size 10x10 km (512x512) for 4 players. In distant galaxy, on the lost ocean planet, a ninth crystal isle was undecovered, prepare to fight in Earth, Sea and Air. Made by Darkhan. 02-06-2009.
Map Lost Island 8, size 10x10 km (512x512) for 4 players. In distant galaxy, on the lost ocean planet, a eighth isle was undecovered, prepare to fight in Earth, Sea and Air, you start in little isle, conquer the map. Made by Darkhan. 01-06-2009.
And should you have any ForAll maps, feel free to send them in for all to enjoy!
Hi. Here is a 3 vs 3 map. Snow map. Fight in the Bois Jacques forest. The battle near Foy and Bizory. Battle of the Bulge. A normale version and a Fixed positions map. in the zip-file. Big Thx to ¨$ TEXAS $¨ For the HURTGEN + SNOW.APS File. Only in SGA-version. Regards devil566
And should you have any OppFro maps, feel free to send them in for all to enjoy!
Map Lost Island 7, size 10x10 km (512x512) for 4 players. In distant galaxy, on the lost ocean planet, a new isle was undecovered, prepare to fight in Earth, Sea and Air. Made by Darkhan. 28-05-2009.
Map Lost Island 6, size 10x10 km (512x512) for 4 players. In distant galaxy, on the lost ocean planet, a new isle was undecovered, prepare to fight in Earth, Sea and Air. Made by Darkhan. 27-05-2009.
Map Lost Island 5, size 10x10 km (512x512), for 4 players. In cosmos, on the lost planet, the fifth isle was uncovered, prepare to fight in Earth, Sea and Air. Made by Darkhan 26-05-2009.
Chat with Devs: Between adding new unit models and sliming up the zerg buildings, the StarCraft II art team has also spent some time on some little details that make the game come alive, such as new unit death animations. Featured below, we have a protoss carrier being blown out of the sky by a squad of terran marines, as well as several zerg units falling to their fates. http://www.starcraft2.com/features/misc/deathanimations.xml
As always, feel free to give the Devs and I a w00t if you're enjoying these Q&As!
---StarCraft II Q&A Batch 51 ---
1. Add an option in the menu to disable the windows key, and same thing goes for ALT-TAB? And add an EASY way to squelch your opponent. When their name “IllIIlIIlIIlIIlllI” (L & i), it's a little difficult.
While we are not considering disabling the windows key and Alt+Tab, we are looking into the naming policy to prevent problems like the one you described.
2. StarCraft 2's terrain properties such as Xel'Naga towers, destroyable barriers and Brush have a significant effect on gameplay and appear to create specific points of interest/advantage on the map. Are there plans to introduce additional terrain buffs/effect to the battlefield?
The current terrain features are not finalized. We still have these three map features in the game and we plan to keep them during the beta, but it is always possible to add more features if we find something that’s balanced and encourages exciting game play.
3. Since there are/were plans to integrate voice communications into multiplayer, will StarCraft 2 replays be able to include Audio, as well as chat?
Replay files do not include audio. However you will be able to see all text chats while you are watching replay.
4. You have talked a bit about replay functions lately and since patches will come up definitely former replays won’t work if the system sticks with SC1 or W3. Do you plan on making changes here so that players can view older replays ever after patches occur?
Yes, even as the game gets patched, you will be able to watch replays of matches played on older versions.
5. The interface we see in Battle Reports – is this interface available for Observers during a live game (in real time), or only while viewing replays, or both?
The interface you’ve seen in Battle Reports will be available in observer mode as well as in replays during beta.
6. StarCraft II is a package consisting of single player/campaign, multiplayer (+replay viewer), map editor and Battle.net. All four are complex and without a doubt require testing and patching. Has it been decided which of the above components are planned to be included in public beta testing?
You can have multiplayer game access through Battle.net during the beta and you can watch the replays as well. There will also be access to the Map Editor during the beta process but not necessarily from the start. Single player campaign will not be included in the beta.
Hi. 2 Maps in one file. One of the maps are for Fixed Positions. And the other you can Picking Random Sides. Is 4x4 player map. Only in SGA-Version. Is for (Coh OF) Have fun Regards devil566
Map also works for:
And should you have any OppFro maps, feel free to send them in for all to enjoy!
New StarCraft II Battle Report Available Now April 24, 2009, 11:20:19 AM by Clord
We have just released the second installment of our StarCraft II Battle Reports, a series of videos created for the official website in order to give you a closer look at the fast-paced, intense, and exciting-to-watch multiplayer matches of StarCraft II. In this latest battle report, you'll see two of Blizzard Entertainment's best players go head-to-head as the zerg and terrans while our commentators, StarCraft II lead designer Dustin Browder and eSports team member Robert Simpson, dissect and analyze the on-screen action for you.